![]() For example, it would be highly unusual for a Devkarin elf (a dark elf) to join any guild other than the Golgari, and the Ordruun line of minotaurs has provided the Boros armies with generations of offspring. People within a family might join different guilds, which can lead to strong connections between the guilds in question or to painful animosity in families whose members follow different paths.Įven though citizens can choose their guild associations, long-standing traditions steer certain individuals toward a particular guild. Some guilds, such as Selesnya and Boros, actively recruit new members, while others simply accept those who seek membership. ![]() An individual can choose to belong to any guild-or no guild. Two widely divergent groups devoted to nature, the Golgari Swarm and the Selesnya ConclaveĬitizens of Ravnica aren't born into guilds.Raucous performance troupes collectively known as the Cult of Rakdos, which bends to the whims of a powerful demon.An organized crime family, the Orzhov Syndicate.Two scientific research institutions, the Izzet League and the Simic Combine.An association of raiders, the Gruul Clans.They include many different kinds of organizations: They are voluntary associations led by guildmasters, but that's the extent of their resemblance to the craft and merchant guilds found on most Dungeons & Dragons worlds. The ten guilds are the lifeblood of Ravnica, making up the foundation of its society.
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