![]() I also want to mention the "Unlock Suggestion" just picks a character randomly for the in-app purchase to prompt so I'd ignore this button. ![]() Another important and essential area is the "Unlock Button", you have to have this if you want the characters to be in-app purchases. The spread will impact how far out the character appear from each other, I find 100-125 is good for that and the other determines the text spacing of character names. Now we have some other buttons and areas to fill in though I want to first focus on "Spread" and "Vertical Label Spacing". The images also match the state of your chosen character to help clarify on that as well. Here you get a good judgment on the size so you may need to edit how big your character lock and unlock sizes are. You'll find the character selector item on the left hand side under "Controls" and then just drag the character selector onto the screen. I suggest placing your character selector at easy to reach areas, I place mine not only in my store but also in the front menu area as well. This part is actually fairly easy to do, but make sure you read ahead in this portion as some aspects act in certain ways. This is the menu portion of the guide so go to your branching menu area. ![]() The in-game video unlock if done through HeyZap so you'll need to check out their site for setup and then it just integrates, it's not something I use in my games at this point. In-app purchases are what I did aside from giving some free characters, this is simple and you just add in a store identifier which looks like "" Make sure the first two aspects match the release of the game and then just give your character a name, be sure to note this for a bit later in the guide. The next two are where the real money is, the first area creates an in-app purchase and the second is watch an ad video to unlock. The first is that this new character is free to players, the second is an in-game unlock with coin currency if your game has that. Now we get onto a very important aspect which is the monetization area that contains four options. Whether that's a delay after death, a bit of a flash or the other two effects. I would suggest keeping these the same as your primary character to keep everything similar, but do whatever you want there. The next areas under sound include if you want to select a shadow, an auto tilt and then the game over effects. I also included the animation editor in the image and that's clicked by selecting edit on any of your image animations, this is where you can scale your character if it's too big to fit into your game. We'll go over further details below the next image.Īfter the animation areas we also have the various sound attributes so you can fill those in easily with whatever you'd like. If nothing is put there than it just shows the default animation so no big deal, but this is also a good area to create smaller images to make your selector a bit tinier. Another key area to look at is the unlocked and locked animation area as this is how the character looks in your character selector list when they go to select the character or buy it. With Leafy I've opted for just a standard still photo for default animation, a move animation for when it's running and a defeat animation where Leafy gets a bit toasty. ![]() We now have multiple options just like your first character and just can have their own animation put in. The first thing to do is to give the character a name as that'll show up in the menu and then edit the collision shape just like the first character. I'll also mention that it's best to make all your character the same size in design so they fit into the game the same though there's an animation scaling area. Once dragging the character in select them from the character tab. Continue this if you want to create more and I know we're glossing over creation, but this guide is for creating multiple characters so I'm assuming you already know how to make one. Simply drop this new animation into the character tab and it'll automatically create a second entry. The very first thing you're going to do is make another character like you did your first one. While Leafy may not be the best looking of characters, I like the design and he fits well into the game I created. With that, we're going to go through the steps to make one of my little characters named Leafy. I decided to throw together a guide that should hopefully help people out, if you have any questions at the end of the guide feel free to leave a comment or send an email and I'll try to help you out. When I first went about creating additional characters for my Buildbox game I found that there really wasn't any sort of guide and that people were having difficulties with the system.
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